Unity 3D and iOS Development
Posts tagged gamedev
How awesome is your iPhone app, really?
Apr 28th
Why feedback?
As programmers, we get so wrapped up in seeing an app evolve from a vague idea into into a real game that we often miss a critical element of the process — user feedback. It’s essential for you to get your app into the hands of people as early as possible (even earlier than you think!) to get feedback from them. It’s been said that “No battle plan survives contact with the enemy” — and while our end user/test subject certainly isn’t the enemy, it’s pretty likely that they’re not going to use the app the same way that we would. The longer you’ve worked on something, the more it becomes second nature — just like years of Photoshop use builds a strong and fast proficiency with Photoshop, all the time you’ve spent working on your app will often blind you to basics or things you missed (like the word “test” in the text field for the user to enter some data — oops).
Make Your Game a Purple Cow
Apr 14th
Seth Godin points out in his Purple Cow book that no one will pull over, take pictures and call their friends to see a cow that looks just like all the other cows you’ve ever seen. However, if you were driving along and saw a cow that was purple… you’d have to stop and check it out, call your friends, take pictures, etc.
Check out the Disgruntled Fowl App!
With all of the apps in the app store today, it’s not enough to make one more Angry Birds clone. Or one more block dropping clone. Or one more doodle jump clone. Or one more… well, you get the idea. Seth defines a purple cow as something that’s remarkable — and his definition of that is simply that someone will make a comment (or a remark) about it to someone else.
People think that taking a successful idea and copying it will give them success. In some limited ways, they might see a little bit of return on their investment, but for the most part, you never hear about “that fantastic new game that’s identical to but not nearly as nice!” because most clones are not nearly as nice. The games that really stand out and do well (both in a hurry and long term) are games like Tiny Wings.
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