Unity 3D and iOS Development
Posts tagged dimeRocker
Hey World, come run over some clowns
Nov 12th
My first Unity 3D indie game, Sparky the Road Clown, is now in open beta on Facebook. It’s integrated into Facebook via dimeRocker Arcade, which is a super platform and has provided a super easy way for me to add leaderboards, achievements, social media aspects (inviting friends, comparing scores), microtransactions and more. This is not a paid endorsement or anything — I just get to use their product and I’ve been really, really happy with it. The guys at dimeRocker have been super helpful, their devs and product managers really responsive and it’s just been a great experience overall.
Walk a mile in my big, red clown shoes.
Oct 28th
Well, last night I decided to dress up as the character in my indie Unity3D game, Sparky the Road Clown. I managed to make one small child cry and fulfilled a number of requests for hugs and people who’d like to honk my nose. Here’s the original character concept art that Chris Magee sketched and colored and a slightly disturbing picture of a clown, with me underneath that makeup and wig.
I plan on doing it again at some point, hopefully with a little yellow hat, the full costume (which I believe my wonderful wife is going to sew for me) and the rest of it. You can’t see ‘em in the picture, but I do, indeed, have big red clown shoes on.
In game related news, the game is coming along well, and I’m ready for people to start checking it out…
Sparky is almost ready to go live…
Oct 8th
It’s been a while since the last update, but we’ve been working like mad monkeys to get everything finished. Despite PETA putting out a game about abusing clowns (via elephant), we feel like our game is *the* game to play if you don’t like clowns. We’ve made a ton of improvements to the game, including upgrading to Unity 3.0, which is just stellar.
Here are a couple of screenshots from the most recent version:
Unity3D + dimeRocker = iPhone + Facebook
Jun 25th
As I’ve mentioned before, I’m using Unity3D as my development environment, and I’m planning to deploy to iPhone and Facebook. I’m using Unity3D on my PC to create the application that I’m then moving that every so often (one way) to Unity iPhone on the Mac. While this isn’t an optimal workflow, it’s still not bad at all if you’re planning to deploy to a platform besides iPhone (like say, Facebook). In a few months (weeks?), Unity 3.0 will be coming out and it will have a single, unified development environment and I imagine that what I’m doing now will be much easier, but when I started development on this project in the fall, that wasn’t an option. I did realize pretty early on in the process that I wanted to deploy out to Facebook and that it wouldn’t be that much more trouble (and I was right, thankfully). In March, at the GDC (Game Developers Conference), dimeRocker began making themselves known to the world. It sounded like a perfect match for me — it works with Unity, and they provide a series of addons to integrate your Unity3D game to Facebook.



