Unity 3D and iOS Development
Posts tagged clowns
Hey World, come run over some clowns
Nov 12th
My first Unity 3D indie game, Sparky the Road Clown, is now in open beta on Facebook. It’s integrated into Facebook via dimeRocker Arcade, which is a super platform and has provided a super easy way for me to add leaderboards, achievements, social media aspects (inviting friends, comparing scores), microtransactions and more. This is not a paid endorsement or anything — I just get to use their product and I’ve been really, really happy with it. The guys at dimeRocker have been super helpful, their devs and product managers really responsive and it’s just been a great experience overall.
Clowns, and hammers, and cars! Oh, my!
May 28th
The great guys over at Unity recently posted a Car Tutorial, complete with racetrack and lots of options to tweak. I haven’t been happy with the physics of our car yet, so I started going through it to see how they did what they did… I got a bit sidetracked. I woke up yesterday just before 5am and had an idea about hitting the clown with a big hammer… why not, right?
So I spent all of yesterday and most of today and got that working, as well as our car model in their racetrack scenario (using that environment as a testbed) and had Chris (our graphics guru) come up with a hammer… and here are the results. Now, instead of just driving your car straight at Sparky the Road Clown, you can choose to drive past him and try your luck at whacking him with a big hammer that’s mounted to your car instead.
World, meet Sparky the Road Clown
May 21st
After many months of development, it’s time to unveil (or should I say unleash?) what I’ve been working on with the help of several talented friends. Sparky the Road Clown is a game for iPhone and Facebook and will be released this summer. The premise? Well, Sparky the Road Clown is an ex-rodeo clown. A tough old bird that has gone a little bit cuckoo, if you will.
I mean, sure, clowns are funny when they’re making balloon animals at the party, but what about at 2am, in a dark alley?
Good thing you brought a car.
Here’s a first look at our antagonist and an early screenshot from the game…
