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	<title>Comments for Unseen Things</title>
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	<link>http://unseenthings.net/blog</link>
	<description>Unity 3D and iOS Development</description>
	<lastBuildDate>Sun, 29 Apr 2012 19:18:28 +0000</lastBuildDate>
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		<title>Comment on Sparky the Road Clown &#8211; Evolution of an Idea by Caron Terrace</title>
		<link>http://unseenthings.net/blog/2011/03/17/sparky-the-road-clown-evolution-of-an-idea/comment-page-1/#comment-7416</link>
		<dc:creator>Caron Terrace</dc:creator>
		<pubDate>Sun, 29 Apr 2012 19:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=253#comment-7416</guid>
		<description>Thank you, I&#039;ve recently been searching for information about this topic for ages and yours is the greatest I&#039;ve discovered till now. But, what about the bottom line? Are you sure about the source?</description>
		<content:encoded><![CDATA[<p>Thank you, I&#8217;ve recently been searching for information about this topic for ages and yours is the greatest I&#8217;ve discovered till now. But, what about the bottom line? Are you sure about the source?</p>
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		<title>Comment on Contact Us by Sparky the Road Clown &#124; iPad/iPad2 App Reviews and Free Download</title>
		<link>http://unseenthings.net/blog/contact-us/comment-page-1/#comment-4569</link>
		<dc:creator>Sparky the Road Clown &#124; iPad/iPad2 App Reviews and Free Download</dc:creator>
		<pubDate>Wed, 14 Dec 2011 05:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?page_id=67#comment-4569</guid>
		<description>[...] tough &#8212; he&#8217;ll always come back for more!    Sparky the Road Clown Reviews:  Support: Sparky the Road Clown Support App Name: Sparky the Road Clown Price: 0.99 Version: 1.0 Size: 16.4 MB Language: English Update: [...]</description>
		<content:encoded><![CDATA[<p>[...] tough &#8212; he&#8217;ll always come back for more!    Sparky the Road Clown Reviews:  Support: Sparky the Road Clown Support App Name: Sparky the Road Clown Price: 0.99 Version: 1.0 Size: 16.4 MB Language: English Update: [...]</p>
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		<title>Comment on Sparky the Road Clown &#8211; Evolution of an Idea by Craig Calvert</title>
		<link>http://unseenthings.net/blog/2011/03/17/sparky-the-road-clown-evolution-of-an-idea/comment-page-1/#comment-1592</link>
		<dc:creator>Craig Calvert</dc:creator>
		<pubDate>Thu, 12 May 2011 17:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=253#comment-1592</guid>
		<description>Awesome background info! Also shows the importance of sticking to our areas of expertise and relying on relevant experts in our &#039;less than awesome&#039; skill areas (you should see MY art) to create a fully polished end-product.  I love the &quot;Warning! Programmer Art Ahead&quot; line!</description>
		<content:encoded><![CDATA[<p>Awesome background info! Also shows the importance of sticking to our areas of expertise and relying on relevant experts in our &#8216;less than awesome&#8217; skill areas (you should see MY art) to create a fully polished end-product.  I love the &#8220;Warning! Programmer Art Ahead&#8221; line!</p>
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		<title>Comment on How awesome is your iPhone app, really? by Can feedback keep your website from sucking? YES! &#124; Click the Toad</title>
		<link>http://unseenthings.net/blog/2011/04/28/how-awesome-is-your-iphone-app-really/comment-page-1/#comment-1576</link>
		<dc:creator>Can feedback keep your website from sucking? YES! &#124; Click the Toad</dc:creator>
		<pubDate>Tue, 03 May 2011 19:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=297#comment-1576</guid>
		<description>[...] and trusted colleague, Greg Dunn at Unseen Things, wrote an insightful tough love article on the importance of getting feedback for iPhone/iPad app development. Turns out his sage advice applies to all types of development, including website development. [...]</description>
		<content:encoded><![CDATA[<p>[...] and trusted colleague, Greg Dunn at Unseen Things, wrote an insightful tough love article on the importance of getting feedback for iPhone/iPad app development. Turns out his sage advice applies to all types of development, including website development. [...]</p>
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		<title>Comment on About Us by Can feedback keep your website from sucking? YES! &#124; Click the Toad</title>
		<link>http://unseenthings.net/blog/about/comment-page-1/#comment-1575</link>
		<dc:creator>Can feedback keep your website from sucking? YES! &#124; Click the Toad</dc:creator>
		<pubDate>Tue, 03 May 2011 19:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?page_id=2#comment-1575</guid>
		<description>[...] Toad&#8217;s great, amazing, talented, and trusted colleague, Greg Dunn at Unseen Things, wrote an insightful tough love article on the importance of getting feedback for iPhone/iPad app [...]</description>
		<content:encoded><![CDATA[<p>[...] Toad&#8217;s great, amazing, talented, and trusted colleague, Greg Dunn at Unseen Things, wrote an insightful tough love article on the importance of getting feedback for iPhone/iPad app [...]</p>
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		<title>Comment on How awesome is your iPhone app, really? by Craig Calvert</title>
		<link>http://unseenthings.net/blog/2011/04/28/how-awesome-is-your-iphone-app-really/comment-page-1/#comment-1564</link>
		<dc:creator>Craig Calvert</dc:creator>
		<pubDate>Fri, 29 Apr 2011 14:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=297#comment-1564</guid>
		<description>I couldn&#039;t agree more! The best programmer in the world that *doesn&#039;t* seek feedback will be stomped by the mediocre noob that does.  The only thing hastened by skipping the feedback phase is reaching the failure phase...</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more! The best programmer in the world that *doesn&#8217;t* seek feedback will be stomped by the mediocre noob that does.  The only thing hastened by skipping the feedback phase is reaching the failure phase&#8230;</p>
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		<title>Comment on Old School Code Review &#8211; Pen &amp; Paper by Claus Broch</title>
		<link>http://unseenthings.net/blog/2011/03/31/old-school-code-review-pen-paper/comment-page-1/#comment-1563</link>
		<dc:creator>Claus Broch</dc:creator>
		<pubDate>Fri, 29 Apr 2011 11:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=276#comment-1563</guid>
		<description>I completely agree with you on this one. I often use this approach myself when I&#039;m nearly done with some documentation. I have however not used it much for coding - yet.

Nothing beats the pen and paper when it comes to the more abstract and non-linear approaches to getting the big picture. Looking at a computer screen is way too restricted in terms of where you can move next.</description>
		<content:encoded><![CDATA[<p>I completely agree with you on this one. I often use this approach myself when I&#8217;m nearly done with some documentation. I have however not used it much for coding &#8211; yet.</p>
<p>Nothing beats the pen and paper when it comes to the more abstract and non-linear approaches to getting the big picture. Looking at a computer screen is way too restricted in terms of where you can move next.</p>
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		<title>Comment on Old School Code Review &#8211; Pen &amp; Paper by Greg</title>
		<link>http://unseenthings.net/blog/2011/03/31/old-school-code-review-pen-paper/comment-page-1/#comment-1561</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Fri, 29 Apr 2011 04:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=276#comment-1561</guid>
		<description>Evgeni: I&#039;ve tried using the iPad for stuff like this, it&#039;s just not the same.  Being able to spread out all the pages of a program across a table and really get the big picture makes a huge difference.

Kyle: Give it a shot!  Let me know if you try it and how it works out for you.

Alex: I do that constantly.  But sometimes you need a different perspective.  I think the app needs to be planned and occasionally reviewed while you&#039;re not sitting at the computer in the code editor.  It&#039;s far too easy to jump in and do the &quot;fun stuff&quot; of programming without the due diligence of planning if you&#039;re just sitting there.</description>
		<content:encoded><![CDATA[<p>Evgeni: I&#8217;ve tried using the iPad for stuff like this, it&#8217;s just not the same.  Being able to spread out all the pages of a program across a table and really get the big picture makes a huge difference.</p>
<p>Kyle: Give it a shot!  Let me know if you try it and how it works out for you.</p>
<p>Alex: I do that constantly.  But sometimes you need a different perspective.  I think the app needs to be planned and occasionally reviewed while you&#8217;re not sitting at the computer in the code editor.  It&#8217;s far too easy to jump in and do the &#8220;fun stuff&#8221; of programming without the due diligence of planning if you&#8217;re just sitting there.</p>
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		<title>Comment on Make Your Game a Purple Cow by Greg</title>
		<link>http://unseenthings.net/blog/2011/04/14/make-your-game-a-purple-cow/comment-page-1/#comment-1560</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Fri, 29 Apr 2011 04:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=284#comment-1560</guid>
		<description>Thanks for the feedback, guys!  I really appreciate it.  I try to keep things interesting and try to bring out aspects that people don&#039;t always consider.  Copycat apps aren&#039;t bad as learning projects, but the app store just doesn&#039;t need to see them all.  :-)</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback, guys!  I really appreciate it.  I try to keep things interesting and try to bring out aspects that people don&#8217;t always consider.  Copycat apps aren&#8217;t bad as learning projects, but the app store just doesn&#8217;t need to see them all.  <img src='http://unseenthings.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Make Your Game a Purple Cow by Getting Your App to Stand Out: Pure Kitsch &#124; Piñojo Productions</title>
		<link>http://unseenthings.net/blog/2011/04/14/make-your-game-a-purple-cow/comment-page-1/#comment-1559</link>
		<dc:creator>Getting Your App to Stand Out: Pure Kitsch &#124; Piñojo Productions</dc:creator>
		<pubDate>Thu, 28 Apr 2011 22:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://unseenthings.net/blog/?p=284#comment-1559</guid>
		<description>[...] unique.  Although Seth Godin’s Purple Cow has become somewhat of a cliché, a developer made a recent post of why this is so important.  Having something that is uniquely yours really is the key to being [...]</description>
		<content:encoded><![CDATA[<p>[...] unique.  Although Seth Godin’s Purple Cow has become somewhat of a cliché, a developer made a recent post of why this is so important.  Having something that is uniquely yours really is the key to being [...]</p>
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