Unity 3D and iOS Development
Greg
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Posts by Greg
How is your “angry, disgruntled clown” voice?
Oct 21st
What an odd thing it is to see a game vision come to life… I’m hard at work with a few friends trying to develop a 3D iPhone game in a very short period of time (specifically, in the app store for a few weeks by the time Christmas rolls around). Whether it all comes together in time remains to be seen, but we’re going to give it our best shot. I have a friend named Rick Tarrant who has been in radio for a long time and does a lot of voiceover work, and he’s been a friend and a client for years. I asked him today “How is your angry, disgruntled clown voice?” — which is a very odd question to ask another human being, but that’s beside the point — well, it turns out his angry, disgruntled clown voice is outstanding. He recorded some samples, everyone involved loved them and we’ll be using those (plus a few more) for the game as well as the teaser trailer, which should be out by the end of November.
If you need voiceover/narration work done, I cannot recommend Rick highly enough. His website that has samples of his non-angry disgruntled clown voice, can be found here http://ricktarrant.com/
My first iPhone app is complete
Oct 5th
I feel like I’ve reached a milestone. My first iPhone app is complete. It was an app for Smith & Nephew, for internal distribution on their intranet. It’s not quite as fun as being able to point to something in the AppStore and say, “I did that” but it feels good nonetheless. This app was a collaboration of myself and The Danse Multimedia (as are many things I do). I did the programming and they did the graphics and animations.
Can’t put any screenshots or other details up just yet — the product doesn’t launch until March. But I’ll get some up as soon as possible.
Getting started in Microstock
Sep 27th

What is Microstock? In a nutshell, you sell your pictures (or 3D images or vector images, etc) on one or more websites, and for most of them, you get from $0.25 on up to a few dollars each. While that doesn’t sound like a lot, it adds up pretty quick. And if someone wants to use your photograph in a magazine or something like that, you get an extended license that usually goes for $25-$30, but they can also buy the rights to it outright which go for $350 on up. I don’t have the camera or the photography chops to do that side of it, but I’ve been doing graphics over the last 7 months and have made about $400 doing this on this side (i.e. in addition to my normal 8-5 gig) over the last 9 months. I know that you’re probably thinking “a quarter for an image? no thanks” — but this doesn’t cut into your normal photography business, it’s more of “in addition to” — it’s selling pictures of things (or people) that you wouldn’t normally be able (or have the time) to sell. And I’ve got one image that’s earned me almost $50, most of that on one site. Most of the places pay you via paypal and do it once you hit a certain payment threshold, like $75 or $100.
Bought an iPod Touch!
Mar 29th
I picked up my iPod Touch this weekend so I’ll no longer face the spurn of being a developer without a device! I got it at Target along with an extended warranty… and while I’ve *never* been a fan of those in the past, this covers normal wear and tear and accidental damage — as long as it’s not water damage — for 3 years for $29. Not a bad deal, and I’m pretty sure Apple charges more than that for their Extended Care and doesn’t cover as much. So I’m pleased.
And 5 hours later after uninstalling and reinstalling a variety of version of iTunes and Quicktime and editing install files via Orca, I finally got it to synch with iTunes on XP64. The keys were making sure that I had installed XP64 service pack 2, and accessing the iTunes page with Internet Explorer 64 bit version to get the proper download — no other browser will do, apparently. Read on for more details.
Then I had to install quicktime 7.5.5, extract the files from the installer, edit out the Vista requirements with Orca and install iTunes. But that proper “recipe” took about 5 hours of uninstalling, reinstalling, reading and digging. And apparently the fact that I got it to work at all on XP64 makes me one of the lucky ones.
Why didn’t I do it on the Mac? Well, I’ve been finishing up a couple of projects on the PC and the Mac hasn’t been on in about a week. Thankfully, I’m just about done and should be happily coding away on the Mac very, very soon.
Let the iPhone development begin. :-)
I’m bona-fide.. I’ve got prospects.
Mar 18th
I’m now a bonafide Apple Developer. Paid my $99, filled out their little info and I’m now able to put free apps in the app store or (more importantly at the moment), test them on the actual devices. Once I give them a bank account and tax info, I’ll be able to sell applications as well through the same place/account.
And no, I still don’t have a device yet, but that should be changing in the next week or so as well. An ipod touch is the plan.
One of my friends told me “You may be the first & only developer I’ve heard of shelling out $99 to be legit before even owning an iPhone or iPod Touch.” — my response? I’ve been accused of being many things. Conventional has never been one of them. Outside the box is where the fun is
For those that don’t understand quite what I’m talking about, I’ve been working with the free SDK for about 2 months but now with the paid membership, I can actually put things in the app store and sell them.
-Greg
(What do you mean who’s Vernon? Haven’t you seen O Brother Where Art Thou?)