Unity 3D and iOS Development
Santa Hates You (but loves me) – new iPhone joke app
I’m proud to announce my latest creation — the app is called Santa Hates You (but he loves me) and the basic premise is this: You hand your phone to your buddy and he hits a button that says “give me a present” and every time, Santa pulls something nasty out of his bag, like a bag of socks or a can of Mystery Meat or even poop. Then you take it and every time you try, Santa pulls out good stuff like a bag of money or a plate of cookies or something fantastic. Your buddy always gets the same bad results, and you always get good ones. The trick is that you know where to touch/swipe/hold it so that he gives good presents and your buddy does not, so he gets garbage.
The big thing that sets us apart is the unique 2D hand-drawn artwork and animation, I think. The artwork was done by a student named Nick Fechter, who I met a few months ago, but the other 3 people involved (I did the programming) are all professionals working in the game/app sector. The app was built in Unity 3D using the ex2D toolkit over the course of a month (from idea to release).
Here are a couple of screenshots:

Santa Grabbing a Present

You got poop. Clearly, Santa Hates You.
YouTube Trailer:
The app will be free for the first 48 hours (through Friday) and $0.99 starting Saturday. It runs on any iPhone that’s a 3GS or higher. It runs good on the iPad 3 and 4, but doesn’t currently work right on the 1/2/mini, but I’m hoping to send in a patch to apple to address that, make the items a little more random and add a couple of presents on each side before they shut down for the holidays at the end of next week.
Here’s the App Store link: https://itunes.apple.com/us/app/santa-hates-you-but-loves-me/id584644504?ls=1&mt=8
Thanks!
UPDATE: Santa Hates You (but loves me) is now also available in the Chrome App Store, if you don’t have an iPhone or want to try it out first!
| Print article | This entry was posted by Greg on December 12, 2012 at 8:34 am, and is filed under indie games, Unity3D. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |





