Hey World, come run over some clowns
My first Unity 3D indie game, Sparky the Road Clown, is now in open beta on Facebook. It’s integrated into Facebook via dimeRocker Arcade, which is a super platform and has provided a super easy way for me to add leaderboards, achievements, social media aspects (inviting friends, comparing scores), microtransactions and more. This is not a paid endorsement or anything — I just get to use their product and I’ve been really, really happy with it. The guys at dimeRocker have been super helpful, their devs and product managers really responsive and it’s just been a great experience overall.
It’s mind boggling to think that you can get 3 tools (Unity 3D, Blender 3D and dimeRocker) and put a game on Facebook with a ton of social media features, including monetization, for absolutely no money out of pocket. Yes, it takes time and effort — but what doesn’t? And for a couple hundred dollars more, you can add iOS to the mix (as I have) and you’ve really got some special. dimeRocker Arcade does take a portion of the transaction, just like Apple’s app store does, but it doesn’t require anything out of pocket.
Anyway, the game is nowhere near where I’d like it to be, but at the same time, I know that if I don’t get it out there and start getting feedback from people all over, it never will be what it could become. We have a TON of stuff planned for Sparky, including mini-games, more settings beside the current one, more animation and voicework… lots and lots and lots.
But go ahead and swing over to Facebook and check out the game, please. You’ll have to add the dimeRocker app and allow it access to your name and such (otherwise, they couldn’t show a leaderboard between you and your friends, etc) — but that’s the case with all Facebook games. I’d love to get some feedback here or over on the Sparky the Road Clown dashboard under the game.
If you haven’t played the game yet — here’s the basic premise: You’re trying to knock Sparky into as many unique items as you can (that makes your “hits” counter go up) and you’re trying to knock him as far as you can (distance * hits = score for the round). The items that he’s hit doesn’t reset from round to round (so you get a lot in the first round or two, and have to be more creative after that) but it does at the end of the game.
Anyway, click this “Loading” screen below to go to dimeRocker Arcade on Facebook and play Sparky the Road Clown. Please check it out and let me know. Thanks!