Unity 3D and iOS Development
Running over clowns? There’s about to be an app for that
It’s July, and we’re only days way from launching our new game, Sparky the Road Clown on Facebook and iPhone. We’ve already done a “soft launch” on Facebook, which means we’re letting a few people play the beta and we’re opening that up to more and more people as we add in and finish out more things. We’ll be opening it up to the world and sending the app off to Apple for approval within the next 2 weeks.
It’s great to see people who haven’t seen or played the game yet figuring out the key to knocking Sparky into the open railroad car at the end of the street, or better yet, knocking him way over the trains off the edge of the world (oops, gotta fix that). I’m getting some really good feedback from gamers and non-gamers alike. I can’t wait for everyone to see and play Sparky, but the world will have to wait a little bit longer. While I can’t wait for absolute perfection, I do want to wait for the right balance of quality and timeliness.
Here are a couple of new screenshots — the first is our excellent ngame loading screen (as usual, done by the talented Chris Magee) and the second is a screenshot showing off the new train cars, sky/background and Sparky taking one right in the face.
If you want to be among the first to know when it’s fully playable on Facebook and/or available on the iPhone, please become a fan on Facebook or sign up for our newsletter.
| Print article | This entry was posted by Greg on July 7, 2010 at 8:40 am, and is filed under facebook games, iPhone Development, Sparky the Road Clown, Unity3D. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |







about 1 year ago
Looking forward to the launch of “Sparky” on Fcaebook let me know how our team can help you with social hooks or revenue sinks.
J. Joly
(CEO/dimeRocker)
PS – check out secret alpha of our new tech:
http://www.mondocloud.com